Night Games You Can Play With a Glow Disc
A glow-in-the-dark disc turns an ordinary open space into a night-time playground. Because the disc is visible in the dark, games that need daylight can move into the evening with few changes. This page lists seven games, each with rules, a suggested group size and a tip for making it work. After the games, there is a short safety section, since dark and fast-moving objects call for a little extra care.
What counts as a glow disc
Two kinds are common. Phosphorescent discs absorb light, from the sun or a torch, and give it off slowly afterwards. They are brightest soon after charging, then fade. LED discs contain a small light powered by batteries. Either type works for the games below, though phosphorescent discs benefit from a minute of bright torchlight before play. For a plain explanation of the products and how they work, see the overview of glow-in-the-dark discs.
Seven games
1. Glow catch
Players: 2 or more. Throw the disc back and forth with a partner. Start close, then step back after each successful catch. If a catch is dropped, the pair moves one step closer. The goal is to see how far apart you can get.
2. Target toss
Players: 2 to 6. Hang a hula hoop from a tree branch or lean it against a fence, and tie glow sticks to the rim so that it lights up. Each player has five throws to send the disc through. Score one point per hit. Vary the distance for different ages.
3. Circle pass
Players: 5 to 10. Players stand in a circle and throw the disc to anyone except the neighbours on either side. A dropped disc means the thrower or catcher does a silly forfeit, such as a star jump. Add a second disc for chaos.
4. Glow golf
Players: 2 to 8. Pick a course of “holes” using trees, benches or marked cones. Each hole has a start spot and a target. Players take turns throwing, and count the throws needed to hit the target. Lowest total wins. Use a torch or glow stick on each target so players can find it.
5. Flag hunt
Players: 6 or more, in two teams. Each team hides a glow-stick “flag” in its half of the field. Players try to find the other team’s flag and bring it back, but a defender who is holding a disc can tag them with a light touch on the arm or shoulder. Nobody throws a disc at another player. A tagged player returns to their own base. Keep to a clear boundary and agree on it in daylight.
6. Keep it up
Players: 4 to 8. Teams of two stand a few metres apart and throw the disc to their partner, trying to make as many consecutive catches as possible. The record is shared on a tally. Slow throws are good for younger children.
7. Disc ring toss
Players: 2 to 4. Place several upright objects, such as plastic cones or bottles, on the ground. Each player tries to land the disc around or on top of the objects, with points for each. This is a lower-energy choice for the end of an evening.
Setting up the playing area
Mark boundaries with glow sticks, cones or light-coloured bags. Decide where the out-of-bounds line is before play starts, and agree on a signal, such as a whistle or a call, to stop the game. Place a charging light, like a torch or lantern, at the edge of the field so players can top up phosphorescent discs between rounds.
Making the games easier or harder
- Younger players: shorten the distances, use a softer disc, and reduce the rules.
- Older players: add a time limit, increase distance, or require a specific throw such as a forehand.
- Mixed ages: let smaller children throw from closer spots.
For activities designed around children and families, the kids corner page offers additional ideas, and the page on camping and night games covers play around a campsite.
Safety for night play
- Check the space in daylight. Look for holes, stones, roots, fences and drops, and remove hazards before dark.
- Stay away from roads and water. A missed catch can send a disc, and a player after it, in unexpected directions.
- Bring a torch. Use it to check the field and find lost discs, but do not shine it at players’ eyes.
- Wear light or reflective clothing. This helps players see each other as well as the disc.
- Keep glow sticks away from mouths and eyes. The liquid inside is not meant to be swallowed or touched. If a stick breaks and liquid contacts skin, wash with soap and water. Follow the maker’s instructions.
- Supervise young children. They should not play unattended near water or roads at night.
- Be considerate. Keep noise down, and avoid playing near homes late in the evening.
Choosing a place
A park with lighting around the edges is easier than a pitch with no lights. Open grass, a beach where permitted, or a campsite field all work. Take permission if the land is not public. For general ideas on locations, the where to play page is a starting point.
Frequently asked questions
How long does a glow disc stay bright?
Phosphorescent discs fade over time after charging, often within an hour or so, depending on the disc and the strength of the light used. LED versions last as long as their batteries.
Can you play with a regular disc at night?
You can, but it is hard to see. A glow disc, or a regular disc with glow sticks taped on carefully, makes play safer.
Are glow games safe for young children?
With supervision, yes. Use a soft disc, a clear space and short distances.
How do you charge a phosphorescent disc?
Hold it close to a bright light, such as a torch, a lamp or direct sunlight, for a minute or so. Stronger and closer light charges it better.